Fatal Inertia Fatal Inertia EX |
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Developer(s) | Koei Canada |
Publisher(s) | Koei |
Engine | Unreal Engine 3 Foliage - SpeedTree |
Platform(s) | Xbox 360, PlayStation 3 |
Release date(s) | Xbox 360
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Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer, System Link (Xbox 360), Online Multiplayer |
Rating(s) | ESRB: Everyone (E10+) PEGI: 3+, 7+ |
Media/distribution | DVD-DL, PlayStation Store download |
Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.[1]
The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular.[2] Competitions take place far from cities due to the high level of danger.[2]
There are six different racing environments that are divided into fifty-one courses [3].
Contents |
Fatal Inertia has four main Craft types, each one having advantages and disadvantages over each other:
Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look, stats, and handling.
Fatal Inertia has a set of non-lethal weapons, mostly centered around magnetic behavior. Most of the weapons have primary fire which projects forwards, and a secondary fire that is projected backwards.
On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace [4].
On May 29, 2008 a multi-language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store[5].
On July 15, 2008, the same day as Europe's release, a trial version was also available on the Playstation Store as a free download[6]
The PlayStation 3 version of the game is a download-only title, and appeared on the Japanese PlayStation Store on May 29, 2008[7] in North America on June 19, 2008, and in Europe on July 15, 2008, as part of PlayStation Network's E3 2008 release plan. A number of tweaks and improvements have been made to the title, notably the difficulty level; to this end, EX includes a training venue with eight new tracks, known as the "Fatal Inertia Proving Grounds Facility", as well as a Master difficulty level for veterans[7]. The development team have also adjusted gameplay, including weapons and physics[7]. Controls support the DualShock 3 along with SIXAXIS tilt control for craft steering[7].
Reception | |
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Review scores | |
Publication | Score |
Game Informer | 7.5/10 |
Official Xbox Magazine | 7.0/10 |
The reception for the Xbox 360 version was mixed, with a Metacritic average of 61 out of 100.[8] The PlayStation Network release received a slightly improved score of 63 out of 100.[9]